Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Courier). |
2 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Continued as Scout (Courier). |
3 |
34 |
When dealing with an alien race, Burley Mcandrew botch an opportunity to gather extra intelligence about them. |
3 |
34 |
Burley Mcandrew have no idea what happened to Burley Mcandrew – they found Burley Mcandrew's ship drifting on the fringes of friendly space. |
4 |
34 |
Continued as Scout (Courier). |
4 |
36 |
Perform an exemplary service for the scouts. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Switched to Scout (Explorer) with previous rank. |
5 |
42 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Became a Drifter (Barbarian). |
6 |
45 |
Attempted a risky adventure and was injured. |
6 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
46 |
Continued as Drifter (Barbarian). |
7 |
48 |
Find valuable salvage. |
7 |
50 |
Promoted to Drifter (Barbarian) rank 1. |