Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Risk Burley Walsh's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Burley Walsh's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Failed to qualify for Army Support (Army). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
45 |
Became a Rogue (Enforcer). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Continued as Rogue (Enforcer). |
9 |
50 |
Involved in a feud with a rival criminal organization. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
53 |
Forced to muster out. |