Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Carl Dean do not know what happened to Carl Dean. There is a gap in Carl Dean's memory. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Carl Dean secretly provide religious rites for a dying leader or noble, although they do not share Carl Dean's faith. Gain an Ally in the family and a Rival who disagrees with Carl Dean's choice. |
2 |
23 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
23 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Carl Dean faith is shaken. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Carl Dean is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Opponents of Carl Dean's belief system ambush Carl Dean. |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Scout (Courier). |
7 |
41 |
When dealing with an alien race, Carl Dean botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Carl Dean spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Carl Dean inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
When dealing with an alien race, Carl Dean botch an opportunity to gather extra intelligence about them. |
9 |
50 |
Carl Dean's ship is damaged, and Carl Dean have to hitch-hike Carl Dean's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 2 Contacts. Gain 3 Enemies. |
9 |
51 |
Forced to muster out. |