Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Carrie Brooks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Carrie Brooks learn something Carrie Brooks should not have – a corporate secret, a political scandal – which Carrie Brooks can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Voluntarily left Corporate |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Gained a contact. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Survived a risky adventure but gained nothing. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Switched to Citizen (Colonist). |
9 |
50 |
Advanced training in a specialist field. |
9 |
50 |
Promoted to Citizen (Colonist) rank 1. |