Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Betrayed by a friend. One of Carrie Lambert's Contacts or Allies betrays Carrie Lambert, ending Carrie Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Entered University. |
3 |
26 |
Suffered a deep tragedy. |
3 |
26 |
Dropped out of university. |
4 |
26 |
Continued as Agent (Intelligence). |
4 |
30 |
Uncover a major conspiracy against Carrie Lambert's employers. |
4 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Carrie Lambert's job. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Courier). |
6 |
37 |
Carrie Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
37 |
Continued as Scout (Courier). |
7 |
41 |
Carrie Lambert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Carrie Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
45 |
Voluntarily left Mainstream Believer |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
47 |
Survived a risky adventure but gained nothing. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Returned to Believer (Mainstream Believer). |
10 |
53 |
Carrie Lambert is sent to a new community or parish to preach The Word among the poor. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |