Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Electronics (Sensors) as a hobby. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Spend several years jumping from world to world in Carson Lyness's scout ship. |
3 |
30 |
Continued as Scout (Courier). |
3 |
31 |
Carson Lyness's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carson Lyness fail to help. Gain an Enemy. |
3 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Continued as Scout (Courier). |
4 |
36 |
A new romantic starts. Gain an Ally. |
4 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Switched to Scout (Surveyor) with previous rank. |
5 |
39 |
Perform an exemplary service for the scouts. |
6 |
42 |
Continued as Scout (Surveyor). |
6 |
43 |
Carson Lyness have no idea what happened to Carson Lyness – they found Carson Lyness's ship drifting on the fringes of friendly space. |
7 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Carson Lyness come into conflict with a splinter group Carson Lyness's own religion which maintains Carson Lyness's version is the wrong one. Gain 1 Rivals. |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
48 |
Spend time with an alien race. Gain a contact. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |