Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Carter Egerton is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Imperial trade restrictions force Carter Egerton out of business. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Explorer). |
7 |
41 |
Perform an exemplary service for the scouts. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Voluntarily left Explorer |
8 |
43 |
Became a Entertainer (Performer). |
8 |
47 |
Join homeworld’s celebrity circles |
8 |
47 |
Gain a contact |
8 |
47 |
Promoted to Entertainer (Performer) rank 1. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
Criticised a questionable political leader on Carter Egerton's homeworld, causing his downfall. Gain an Enemy |
9 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Carter Egerton far from home. |