Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Cary McMillan's time in the scouts. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Cary McMillan easily defeat. |
3 |
26 |
Gain Enemy if Cary McMillan don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Scarred. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Cary McMillan went above and beyond the call of duty. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Voluntarily left Law Enforcement |
6 |
34 |
Became a Entertainer (Artist). |
6 |
36 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
39 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Promoted to Entertainer (Artist) rank 2. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
45 |
Works is especially well received and popular, making Cary McMillan a minor celebrity |
8 |
46 |
Promoted to Entertainer (Artist) rank 3. |
9 |
46 |
Continued as Entertainer (Artist). |
9 |
48 |
Cary McMillan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |