Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Chas Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
30 |
Chas Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Chas Palmer fail to help. Gain an Enemy. |
4 |
30 |
Psychologically damaged by Chas Palmer's time in the scouts. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Voluntarily left Surveyor |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
36 |
Chas Palmer do not know what happened to Chas Palmer. There is a gap in Chas Palmer's memory. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Army (Infantry) with the new title Private. |
6 |
40 |
Given a special assignment or duty in Chas Palmer's unit. |
6 |
40 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
40 |
Continued as Army (Infantry). |
7 |
42 |
Lost eye or limb. Fully recovered. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
43 |
Encounter a Psionic institute. |
8 |
43 |
Tested for psionic powers |
8 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
Nearly killed. Owe 10,000 for medical bills. |
10 |
47 |
Failed to qualify for Broker (Merchant). |
10 |
47 |
Returned to Drifter (Scavenger). |
10 |
51 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |