Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
A series of bad deals and decisions force Chris McDadden into bankruptcy. Chris McDadden salvages what Chris McDadden can. |
4 |
25 |
Failed to qualify for Army Support (Army). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Explorer). |
4 |
28 |
Victim of a crime |
5 |
29 |
Continued as Scout (Explorer). |
5 |
32 |
Psychologically damaged by Chris McDadden's time in the scouts. |
6 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Chris McDadden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Someone more charismatic but less devout than Chris McDadden has become Chris McDadden's superior. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
42 |
Gain Enemy if Chris McDadden don't already have one. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
46 |
Betrayed by a friend. One of Chris McDadden's Contacts or Allies betrays Chris McDadden, ending Chris McDadden's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |