Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
1 |
20 |
Gain Enemy if Christian McKee don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Christian McKee's Contacts or Allies betrays Christian McKee, ending Christian McKee's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
A revolution, attack or other unusual event throws Christian McKee's life into chaos, forcing Christian McKee to leave the planet. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Surveyor). |
5 |
32 |
Christian McKee inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
33 |
Attacked by enemies that Christian McKee easily defeat. |
6 |
33 |
Gain Enemy if Christian McKee don't already have one. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Attempted a risky adventure and was injured. |
7 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Drafted into Engineer/Gunner |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
45 |
Advanced training in a specialist field. |
10 |
48 |
Continued as Navy (Engineer/Gunner). |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
52 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |