Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Assigned to an urbanised planet torn by war. |
2 |
23 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
23 |
Continued as Army (Army Support). |
3 |
26 |
Display heroism in battle. |
3 |
27 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
27 |
Continued as Army (Army Support). |
4 |
28 |
Clair Coleman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Gain Enemy if Clair Coleman don't already have one. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Clair Coleman do not know what happened to Clair Coleman. There is a gap in Clair Coleman's memory. |
7 |
36 |
Returned to Merchant (Free Trader). |
7 |
37 |
Clair Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
37 |
Became a Scholar (Field Researcher). |
8 |
38 |
Make a breakthrough in Clair Coleman's field. |
8 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
41 |
Continued as Scholar (Field Researcher). |
9 |
45 |
Win a prestigious prize for Clair Coleman's work. |
9 |
45 |
Promoted to Scholar (Field Researcher) rank 2. |
10 |
45 |
Continued as Scholar (Field Researcher). |
10 |
46 |
Make a breakthrough in Clair Coleman's field. |
10 |
49 |
Promoted to Scholar (Field Researcher) rank 3. |
11 |
49 |
Continued as Scholar (Field Researcher). |
11 |
51 |
Advanced training in a specialist field. |
11 |
53 |
Promoted to Scholar (Field Researcher) rank 4. |