Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Moved to a new world. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Claire Thompson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
43 |
Win a prestigious prize for Claire Thompson's work. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
48 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
48 |
Promoted to Scholar (Scientist) rank 1. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
51 |
Assigned to work on a secret project for a patron or organisation. |
9 |
52 |
Promoted to Scholar (Scientist) rank 2. |