Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Clarence Hunter's trade routes and contacts, forcing Clarence Hunter to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Clarence Hunter's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Clarence Hunter's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
37 |
Promoted to Scout (Courier) rank 2. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Clarence Hunter's ship is ambushed by enemy vessels. Clarence Hunter successfully ran to the jump point. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
48 |
Gained a contact. |
8 |
49 |
Tested for psionic powers |
9 |
53 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |