Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
22 |
Voluntarily left Pirate |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
A good deal ensures Clark Cox is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A sudden war destroys Clark Cox's trade routes and contacts, forcing Clark Cox to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Became a Entertainer (Journalist). |
7 |
41 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
41 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
Become leader in social movement. |
8 |
42 |
Gain an Ally and an Enemy. |
8 |
45 |
Graduated. |
9 |
45 |
Switched to Merchant (Broker). |
9 |
45 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
A good deal ensures Clark Cox is living the high life for a few years. |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
51 |
Gained a contact. |
10 |
53 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |