Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Failed to qualify for Army Support (Army). |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
30 |
Find Ancient Technology. |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
A notable academic consults with Clark Dunn about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
Clark Dunn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Continued as Believer (Mainstream Believer). |
9 |
43 |
Clark Dunn secretly provide religious rites for a dying leader or noble, although they do not share Clark Dunn's faith. Gain an Ally in the family and a Rival who disagrees with Clark Dunn's choice. |
10 |
46 |
Continued as Believer (Mainstream Believer). |
10 |
50 |
Clark Dunn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |