Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Clayton Byrd's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Clayton Byrd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clayton Byrd fail to help. Gain an Enemy. |
5 |
37 |
Psychologically damaged by Clayton Byrd's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Clayton Byrd spend a great deal of time on the fringes of Charted Space. |
6 |
42 |
Psychologically damaged by Clayton Byrd's time in the scouts. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
46 |
Failed to qualify for Enforcer (Rogue). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Failed to qualify for Artist (Entertainer). |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
52 |
Betrayed by a friend. One of Clayton Byrd's Contacts or Allies betrays Clayton Byrd, ending Clayton Byrd's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |