Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Clyde Commins's Contacts or Allies betrays Clyde Commins, ending Clyde Commins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Clyde Commins's business expands, Clyde Commins's corporation grows, or the colony thrives. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Clyde Commins is rewarded for Clyde Commins's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Clyde Commins learn something Clyde Commins should not have – a corporate secret, a political scandal – which Clyde Commins can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Moved to a new world. |
8 |
50 |
Forced to muster out. |