Senior Crewman Clyde Myers  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 53 M 2 (-2) 5 (-1) 2 (-2) 7 (0) 7 (0) 10 (1)25277A
Constantly wrings hands, Discolored patches of skin
 
Skills
Animals 0
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 1
Drive 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Investigate 3
Language 0
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Science (Life Sciences) 0
Stealth 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Special Agent45
Drifter Barbarian 11
Merchant Merchant Marine Senior Crewman12
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Signe Parlow Enemy 0 0 1 1 Humaniti (F/58)
Signe Parlow gains in influence.
Wade Jennings Rival 0 1 1 1 Libert (M/27)
Major Myers Enemy 0 1 0 0 Murrissi (M/28)
Ricardo Oshea Enemy 0 1 1 3 Libert (M/18)
Ricardo Oshea gains in influence.
Lyle Hunt Contact 1 1 0 1 Sylean (M/26)
Taylor Sapping Enemy 0 2 1 3 Ayansh'i (F/23)
Taylor Sapping is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Go undercover to investigate an enemy.
1 20 Betrayed by a friend. One of Clyde Myers's Contacts or Allies betrays Clyde Myers, ending Clyde Myers's career. That Contact or Ally becomes a Rival or Enemy.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 28 Given specialist training in vehicles.
3 30 Promoted to Agent (Corporate Agent) rank 3.
4 30 Continued as Agent (Corporate Agent).
4 31 Clyde Myers went above and beyond the call of duty.
4 34 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
5 34 Continued as Agent (Corporate Agent).
5 36 Clyde Myers's work ends up coming home with Clyde Myers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 36 Became a Drifter (Barbarian).
6 37 Amnesia.
6 40 Promoted to Drifter (Barbarian) rank 1.
7 40 Voluntarily left Barbarian
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 41 Clyde Myers's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 41 Became a Scout (Courier).
8 44 Clyde Myers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clyde Myers fail to help. Gain an Enemy.
8 44 Clyde Myers's ship is damaged, and Clyde Myers have to hitch-hike Clyde Myers's way back across the stars to the nearest scout base.
8 44 Gain 1 Contacts. Gain 1 Enemies.
9 45 Continued as Scout (Courier).
9 49 Psychologically damaged by Clyde Myers's time in the scouts.
10 49 Returned to Merchant (Merchant Marine).
10 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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