Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Coleman Farrell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Coleman Farrell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Gain a contact. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Became a Entertainer (Performer). |
6 |
40 |
Gained a contact. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
One of Coleman Farrell's pieces of art is stolen, and the investigation brings Coleman Farrell into the criminal underworld. |