Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Coleman Mcarthy easily defeat. |
1 |
21 |
Gain Enemy if Coleman Mcarthy don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Coleman Mcarthy's Contacts or Allies betrays Coleman Mcarthy, ending Coleman Mcarthy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A series of bad deals and decisions force Coleman Mcarthy into bankruptcy. Coleman Mcarthy salvages what Coleman Mcarthy can. |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
30 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
30 |
Switched to Merchant (Broker). |
6 |
33 |
A series of bad deals and decisions force Coleman Mcarthy into bankruptcy. Coleman Mcarthy salvages what Coleman Mcarthy can. |
7 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
37 |
Inherit a gift from a rich relative. |
7 |
37 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
37 |
Continued as Noble (Administrator). |
8 |
38 |
Coleman Mcarthy reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Coleman Mcarthy sponge off Coleman Mcarthy's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
41 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
41 |
Continued as Noble (Administrator). |
9 |
43 |
Become deeply involved in politics on Coleman Mcarthy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
45 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
10 |
45 |
Continued as Noble (Administrator). |
10 |
49 |
Become deeply involved in politics on Coleman Mcarthy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
49 |
Forced to continue current assignment. |
10 |
49 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Noble (Administrator). |
11 |
51 |
Coleman Mcarthy make an alliance with a powerful and charismatic noble, who becomes an Ally. |
11 |
53 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |