Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Political upheaval strikes Corbett Monaghan's homeworld, and Corbett Monaghan is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Corbett Monaghan gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Uncover a major conspiracy against Corbett Monaghan's employers. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Scarred. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Corbett Monaghan accepted an offer of inducements to betray Corbett Monaghan's faith. Gain 300,000 in cash. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Became a Merchant (Broker). |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |