Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Curley Kennedy far from home. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Curley Kennedy do not know what happened to Curley Kennedy. There is a gap in Curley Kennedy's memory. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Gained a contact. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Curley Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was injured. |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
44 |
Switched to Entertainer (Artist). |
9 |
47 |
Spend time with an alien race. Gain a contact. |
10 |
48 |
Continued as Entertainer (Artist). |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Forced to muster out. |