Curtis Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 53 M 3 (-1) 4 (-1) 11 (1) 12 (2) 3 (-1) 6 (0)34BC36
Flighty, Dreamy, Self-Giving
 
Skills
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Investigate 1
Language 0
Medic 0
Navigation 1
Recon 1
Science (Social Sciences/Linguistics) 1
Science (Physical Sciences/Physics) 1
Science (Life Sciences/Psionicology) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Navy Line/Crew Crewman01
Agent Intelligence Agent11
Scholar Field Researcher 34
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Became a Drifter (Wanderer).
1 22 Contact with Government.
2 22 Continued as Drifter (Wanderer).
2 26 Curtis Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Became a Navy (Line/Crew) with the new title Crewman.
3 29 Special assignment or duty on board ship.
4 30 Voluntarily left Line/Crew
4 30 Became a Agent (Intelligence).
4 33 Rewarded for a successful mission.
4 34 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 34 Voluntarily left Intelligence
5 34 Became a Scholar (Field Researcher).
5 38 Advanced training in a specialist field.
5 38 Promoted to Scholar (Field Researcher) rank 1.
6 38 Continued as Scholar (Field Researcher).
6 41 Refuse to join a cheat in some fashion.
6 42 Promoted to Scholar (Field Researcher) rank 2.
7 42 Continued as Scholar (Field Researcher).
7 44 Assigned to work on a secret project for a patron or organisation.
7 46 Promoted to Scholar (Field Researcher) rank 3.
8 46 Continued as Scholar (Field Researcher).
8 47 Advanced training in a specialist field.
8 50 Forced to muster out.
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