Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Damon Banks's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Damon Banks's time in the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
33 |
A crime lord considers Damon Banks his protégé. |
4 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Rogue (Thief) with previous rank. |
6 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Opponents of Damon Banks's belief system ambush Damon Banks. |
7 |
44 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Scarred. Owe 5,000 for medical bills. |
8 |
46 |
Gain Enemy if Damon Banks don't already have one. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Betrayed by a friend. One of Damon Banks's Contacts or Allies betrays Damon Banks, ending Damon Banks's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |