Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Damon Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Entertainer (Performer). |
4 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Criticised a questionable political leader on Damon Fisher's homeworld, causing his downfall. Gain an Enemy |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Criticised a questionable political leader on Damon Fisher's homeworld, causing his downfall. Gain an Enemy |
6 |
41 |
Severely injured. Fully recovered. |
6 |
42 |
Promoted to Entertainer (Performer) rank 3. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Join homeworld’s celebrity circles |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
50 |
Gain a patron in the arts. Gain an Ally |
8 |
50 |
Promoted to Entertainer (Performer) rank 4. |