Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Find Ancient Technology. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Daniel Miller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Daniel Miller fail to help. Gain an Enemy. |
2 |
25 |
Daniel Miller have no idea what happened to Daniel Miller – they found Daniel Miller's ship drifting on the fringes of friendly space. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Gain Enemy if Daniel Miller don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
35 |
Daniel Miller spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Became a Citizen (Worker). |
6 |
42 |
Spent time maintaining and using heavy vehicles. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Daniel Miller learn something Daniel Miller should not have – a corporate secret, a political scandal – which Daniel Miller can profit from illegally. |
7 |
45 |
Gain a criminal contact. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |