Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Daniel Palmer botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Daniel Palmer's ship is damaged, and Daniel Palmer have to hitch-hike Daniel Palmer's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 1 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
35 |
Daniel Palmer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Abuse Daniel Palmer's position for profit. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Forced to continue current assignment |
7 |
45 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
47 |
Daniel Palmer is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
48 |
An investigation takes on a dangerous turn. |
9 |
48 |
Nearly killed. Owe 10,000 for medical bills. |