Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Davis Kirkham's Contacts or Allies betrays Davis Kirkham, ending Davis Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Nearly killed. Owe 5,000 for medical bills. |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Davis Kirkham do not know what happened to Davis Kirkham. There is a gap in Davis Kirkham's memory. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Davis Kirkham's work ends up coming home with Davis Kirkham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Entered Merchant Academy with the Business curriculum. |
6 |
33 |
Moved to a new world. |
6 |
36 |
Graduated. |
7 |
36 |
Became a Merchant (Broker). |
7 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
Good fortune |
9 |
44 |
Continued as Merchant (Broker). |
9 |
45 |
Davis Kirkham's business or ship thrives. |
9 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
50 |
Risk Davis Kirkham's fortune on a possibility lucrative deal and win. |