Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
A revolution, attack or other unusual event throws Dean Kinghead's life into chaos, forcing Dean Kinghead to leave the planet. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
46 |
Befriended by a senior agent. |
7 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Gained a contact. |
8 |
50 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |