Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Dee Mar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Dee Mar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Commanding officer takes an interest in Dee Mar's career. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Navy (Line/Crew) officer rank 6 with the new title Admiral. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Navy (Flight) with previous rank. |
8 |
48 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
48 |
Failed to qualify for Merchant Academy. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Dee Mar's Contacts or Allies betrays Dee Mar, ending Dee Mar's career. That Contact or Ally becomes a Rival or Enemy. |