Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Derrick Day's Contacts or Allies betrays Derrick Day, ending Derrick Day's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
22 |
Failed to qualify for Explorer (Scout). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Make an unexpected connection outside Derrick Day's normal circles. Gain a Contact. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Risk Derrick Day's fortune on a possibility lucrative deal and win. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Risk Derrick Day's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A sudden war destroys Derrick Day's trade routes and contacts, forcing Derrick Day to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
46 |
Attempted a risky adventure and was sent to prison. |
10 |
49 |
Became a Prisoner (Fixer). |
10 |
53 |
Accused of assaulting a prison guard. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |