Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Find Ancient Technology. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
7 |
41 |
Voluntarily left Scavenger |
7 |
41 |
Became a Agent (Intelligence). |
7 |
42 |
Dock Willis's work ends up coming home with Dock Willis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Became a Merchant (Broker). |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
A good deal ensures Dock Willis is living the high life for a few years. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |