Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Duane Cowen's work ends up coming home with Duane Cowen, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
23 |
Entangled in a bureaucratic or legal morass that distracts Duane Cowen from Duane Cowen's work. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
25 |
A disaster leaves several injured, and others blame Duane Cowen, forcing Duane Cowen to leave Duane Cowen's career. Gain a Rival. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Arrested |
5 |
29 |
Became a Prisoner (Inmate). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
34 |
Persecuted by a prison gang. |
7 |
37 |
Returned to Prisoner (Inmate). |
7 |
40 |
Parole hearing. |
8 |
41 |
Switched to Prisoner (Thug) with previous rank. |
8 |
44 |
Offended a prison gang Duane Cowen tried to join. Gain an Enemy. |
9 |
45 |
Returned to Prisoner (Fixer). |
9 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Continued as Prisoner (Fixer). |
10 |
53 |
A guard takes a dislike to Duane Cowen. |