Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Earl Moore is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Imperial trade restrictions force Earl Moore out of business. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Good fortune |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
41 |
Make a breakthrough in Earl Moore's field. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
45 |
An expedition or voyage goes wrong, leaving Earl Moore stranded in the wilderness. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Earl Moore faith enjoys an explosion of popularity largely thanks to Earl Moore's efforts. |
8 |
47 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
49 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
49 |
Continued as Believer (Holy Warrior). |
9 |
50 |
Earl Moore come into conflict with a splinter group Earl Moore's own religion which maintains Earl Moore's version is the wrong one. Gain 1 Rivals. |