Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Earle Marsden out of business. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
Involved in a feud with a rival criminal organization. |
3 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
30 |
Earle Marsden spend months in the dangerous criminal underworld. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
35 |
Involved in the planning of an impressive heist. |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
38 |
Betrayed by a friend. One of Earle Marsden's Contacts or Allies betrays Earle Marsden, ending Earle Marsden's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Earle Marsden secretly provide religious rites for a dying leader or noble, although they do not share Earle Marsden's faith. Gain an Ally in the family and a Rival who disagrees with Earle Marsden's choice. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Earle Marsden is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |