Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
22 |
Became a Scholar (Physician). |
3 |
23 |
A disaster leaves several injured, and others blame Edgar Murray, forcing Edgar Murray to leave Edgar Murray's career. Gain a Rival. |
3 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Promoted to Scholar (Physician) rank 1. |
4 |
26 |
Continued as Scholar (Physician). |
4 |
28 |
Entangled in a bureaucratic or legal morass that distracts Edgar Murray from Edgar Murray's work. |
4 |
30 |
Promoted to Scholar (Physician) rank 2. |
5 |
30 |
Voluntarily left Physician |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Edgar Murray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Someone more charismatic but less devout than Edgar Murray has become Edgar Murray's superior. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Someone more charismatic but less devout than Edgar Murray has become Edgar Murray's superior. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Gained a contact. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |