Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Rogue (Thief). |
2 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Promoted to Rogue (Thief) rank 2. |
2 |
24 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Arrested and charged. |
3 |
30 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
33 |
Good Behaviour. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Ein Miuu's business or ship thrives. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Voluntarily left Free Trader |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Given advanced training in a specialist field |