Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Assigned to an assault on an enemy fortress. |
3 |
26 |
Injured |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
29 |
Voluntarily left Ground Assault |
4 |
29 |
Became a Scout (Surveyor). |
4 |
31 |
When dealing with an alien race, Elbert Wallace botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
Elbert Wallace's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elbert Wallace fail to help. Gain an Enemy. |
6 |
40 |
Elbert Wallace's ship is damaged, and Elbert Wallace have to hitch-hike Elbert Wallace's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
45 |
Became a Drifter (Scavenger). |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Attempted a risky adventure and was wildly successful. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |