Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Elie Fisher left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Gain Enemy if Elie Fisher don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Elie Fisher easily defeat. |
5 |
37 |
Gain Enemy if Elie Fisher don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
40 |
Gained a contact. |
7 |
43 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
43 |
Continued as Psion (Psi-Warrrior). |
8 |
45 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
45 |
Became a Citizen (Colonist). |
9 |
47 |
A revolution, attack or other unusual event throws Elie Fisher's life into chaos, forcing Elie Fisher to leave the planet. |
10 |
47 |
Returned to Psion (Psi-Warrrior). |
10 |
49 |
An anti-psi cult or gang attempts to expose or attack Elie Fisher. |
11 |
49 |
Switched to Drifter (Barbarian). |
11 |
52 |
Elie Fisher do not know what happened to Elie Fisher. There is a gap in Elie Fisher's memory. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |