Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Elliott Archer don't already have one. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies that Elliott Archer easily defeat. |
3 |
29 |
Gain Enemy if Elliott Archer don't already have one. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Drafted into Law Enforcement |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
48 |
An investigation takes on a dangerous turn. |
8 |
48 |
Hard times caused by a lack of interstellar trade costs Elliott Archer's job. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
49 |
Voluntarily left Law Enforcement |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
52 |
Suffer from a life-threatening illness. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |