Project Worker Emmit Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 53 M 7 (0) 4 (-1) 3 (-1) 4 (-1) 3 (-1) 7 (0)743437
Values family, Reliable, Telepathic
 
Skills
Art (Performing) 0
Athletics 0
Carouse 1
Electronics (Comms) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Recon 2
Stealth 1
Steward 0
Survival 2
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Army Army Support Lance Corporal12
Drifter Scavenger 23
Merchant Merchant Marine Crewman01
Drifter Barbarian 11
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Idella Ortiz Enemy 0 2 1 1 Vanejenese (F/25)
Felipe Matson Enemy 0 3 4 2 Thaggeshi (M/20)
Fern Kirkham Ally 2 0 4 1 Vanejenese (F/46)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 19 Emmit Hall is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 19 Failed to qualify for Engineer/Gunner (Navy).
2 19 Submitted to the draft.
2 19 Became a Army (Army Support) with the new title Private.
2 21 Surrounded and outnumbered by the enemy, Emmit Hall hold out until relief arrives.
2 23 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
3 23 Continued as Army (Army Support).
3 25 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 25 Gain rebels as Enemy
4 25 Failed to qualify for Performer (Entertainer).
4 25 Became a Drifter (Scavenger).
4 28 Amnesia.
5 29 Continued as Drifter (Scavenger).
5 31 Attempted a risky adventure and was wildly successful.
5 33 Forced to continue current assignment.
5 33 Promoted to Drifter (Scavenger) rank 1.
6 33 Continued as Drifter (Scavenger).
6 35 Offered job by a patron. Now owe him a favor.
6 37 Promoted to Drifter (Scavenger) rank 2.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 A sudden war destroys Emmit Hall's trade routes and contacts, forcing Emmit Hall to flee that region of space.
7 39 Gain rebels as Enemy
8 39 Switched to Drifter (Barbarian).
8 43 Find valuable salvage.
8 43 Promoted to Drifter (Barbarian) rank 1.
9 43 Voluntarily left Barbarian
9 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 47 Continued as Believer (Missionary/Humanitarian).
10 49 Emmit Hall refuse to secretly provide religious rites for a dying leader or noble, because they do not share Emmit Hall's faith.
10 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙