Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Emmit Risewell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Voluntarily left Holy Warrior |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Spend several years jumping from world to world in Emmit Risewell's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Amnesia. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Emmit Risewell's work ends up coming home with Emmit Risewell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
49 |
Emmit Risewell went above and beyond the call of duty. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |