Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Explosives as a hobby. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
27 |
Ennis Buckman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Line/Crew). |
3 |
32 |
During a battle, defeat or victory depends on Ennis Buckman's actions. Ennis Buckman actions lead to an honorabe discharge. |
4 |
32 |
Became a Merchant (Free Trader). |
4 |
35 |
Ennis Buckman's business or ship thrives. |
4 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
36 |
Continued as Merchant (Free Trader). |
5 |
38 |
Ennis Buckman's business or ship thrives. |
5 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
40 |
Continued as Merchant (Free Trader). |
6 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
44 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
44 |
Continued as Merchant (Free Trader). |
7 |
47 |
Risk Ennis Buckman's fortune on a possibility lucrative deal and win. |
7 |
48 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
48 |
Continued as Merchant (Free Trader). |
8 |
51 |
Smuggle illegal items onto a planet. |
8 |
52 |
Forced to muster out. |