Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Ephraim Clark to flee and vows to hunt Ephraim Clark down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Ephraim Clark's work ends up coming home with Ephraim Clark, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Citizen (Worker). |
3 |
27 |
Ephraim Clark gain experience in a technical field as a computer operator or surveyor. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Ephraim Clark gain experience in a technical field as a computer operator or surveyor. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Ephraim Clark rise to a position of power in Ephraim Clark's colony or corporation. |
5 |
36 |
Promoted to Citizen (Worker) rank 3. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
46 |
Ephraim Clark is rewarded for Ephraim Clark's diligence or cunning. |
8 |
48 |
Promoted to Citizen (Worker) rank 5. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
51 |
Accused of a crime |
9 |
52 |
Forced to muster out. |