Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. Gain an rival who is upset that Ernie Finnerty left the community. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
A police detective or rival criminal forces Ernie Finnerty to flee and vows to hunt Ernie Finnerty down. Gain an Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A series of bad deals and decisions force Ernie Finnerty into bankruptcy. Ernie Finnerty salvages what Ernie Finnerty can. |
4 |
26 |
Became a Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in Ernie Finnerty's scout ship. |
5 |
30 |
Continued as Scout (Courier). |
5 |
34 |
Ernie Finnerty's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Failed to qualify for Thief (Rogue). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Ernie Finnerty botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Promoted to Scout (Courier) rank 2. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Perform an exemplary service for the scouts. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Spend several years jumping from world to world in Ernie Finnerty's scout ship. |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Ernie Finnerty survey an alien world. |
9 |
50 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |