Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Ernie Nichols's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Ernie Nichols's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernie Nichols fail to help. Gain an Enemy. |
3 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Courier). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Victim of a crime |
7 |
46 |
Forced to muster out. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Ernie Nichols is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |