Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Ervin Parlow befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Ervin Parlow's business expands, Ervin Parlow's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
A revolution, attack or other unusual event throws Ervin Parlow's life into chaos, forcing Ervin Parlow to leave the planet. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
36 |
Became a Scout (Explorer). |
7 |
38 |
Spend several years jumping from world to world in Ervin Parlow's scout ship. |
7 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
40 |
Continued as Scout (Explorer). |
8 |
42 |
Perform an exemplary service for the scouts. |
8 |
44 |
Promoted to Scout (Explorer) rank 2. |
9 |
44 |
Continued as Scout (Explorer). |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
10 |
48 |
Continued as Scout (Explorer). |
10 |
49 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
11 |
49 |
Failed to qualify for Performer (Entertainer). |
11 |
49 |
Became a Drifter (Barbarian). |
11 |
51 |
Attacked by enemies that Ervin Parlow easily defeat. |
11 |
51 |
Gain Enemy if Ervin Parlow don't already have one. |
11 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |