Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Essie Mcarty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Essie Mcarty fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Essie Mcarty's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Essie Mcarty's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Essie Mcarty have no idea what happened to Essie Mcarty – they found Essie Mcarty's ship drifting on the fringes of friendly space. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Scout (Surveyor) rank 2. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Psychologically damaged by Essie Mcarty's time in the scouts. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Enforcer (Rogue). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
41 |
Failed to qualify for Corporate (Citizen). |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
43 |
Suffer from a life-threatening illness. |
10 |
43 |
Became a Entertainer (Artist). |
10 |
45 |
Invited to take part in a controversial event or exhibition that improves Essie Mcarty's social standing. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Entertainer (Artist). |
11 |
50 |
Essie Mcarty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |