Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Ethan Jemmy's Contacts or Allies betrays Ethan Jemmy, ending Ethan Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
28 |
An expedition or voyage goes wrong, leaving Ethan Jemmy stranded in the wilderness. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
46 |
Contact with Government. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
50 |
Ethan Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |